![]() ![]() Vector2 texelCorrection = new Vector2(1f / tilesetWidth, 1f / tilesetHeight) I implemented a texel correction thingy in my AddUv Method void AddUv(int type, int face) Using some info i found here How to remove seams from a tile map in 3D? Int posY = offset / VoxelMeshData.TextureAtlasSizeInBlocks įloat startX = posX * VoxelMeshData.NormalizedBlockTextureSize įloat startY = posY * VoxelMeshData.NormalizedBlockTextureSize ĪddUvInUvs(new Vector2(startX, startY + VoxelMeshData.NormalizedBlockTextureSize)) ĪddUvInUvs(new Vector2(startX + VoxelMeshData.NormalizedBlockTextureSize, startY)) ĪddUvInUvs(new Vector2(startX + VoxelMeshData.NormalizedBlockTextureSize, startY + VoxelMeshData.NormalizedBlockTextureSize)) Int offset = BlockTypeData.UVData int posX = offset % VoxelMeshData.TextureAtlasSizeInBlocks Private void AddTriangleInTriangles(int triangle) Private void AddVertexInVertices(Vector3 vertex) Vertex.z += pos % (x_length * z_length) / x_length Vertex.x += pos % (x_length * z_length) % x_length ![]() Vector3 vertex = new Vector3(vertexIn.x, vertexIn.y, vertexIn.z) Vector3 AddPos(Vector3 vertexIn, int pos) Vertex = VoxelMeshData.VoxelVerts] ĪddTriangleInTriangles(_verticesIndex - 4) ĪddTriangleInTriangles(_verticesIndex - 3) ĪddTriangleInTriangles(_verticesIndex - 2) ĪddTriangleInTriangles(_verticesIndex - 1) Vector3 vertex = VoxelMeshData.VoxelVerts] || i % (x_length * z_length) % x_length = x_length - 1 If (i - x_length * z_length x_length * z_length - 1 If (i + x_length * z_length > x_length * z_length * y_length - 1 Public void GenRandom(float xStart, float yStart, float scale)įor (int i = 0 i x_length * z_length - 1 _uvs = new Vector2 ĬhunkBlock = new Block MeshRenderer.material = worldSpace.texAtlas MeshRenderer = ChunkObject.AddComponent() Public Chunk(int xPos, int yPos, WorldSpace worldSpace)ĬhunkObject = new GameObject("Chunk:" + _pos.x + "|" + _pos.y) Ĭ(ansform) Private static readonly int y_length = 32 Private static readonly int z_length = 16 ![]() Private static readonly int x_length = 16 I know this kind of issue can be caused by mipmapping i'm pretty sure my texture is not generating mipmap right now:Ĭode for the chunk generation using UnityEngine So i guess it has something to do with camera setting here is what i have so far: Hello i'm generating voxel map but seams are appearing between tile ONLY in camera mode, in the editor everything work fine. Some people make a room look very classic and minimalistic with the more subdued colors, or achieve a more playful look with a table in one of the more bright and eye-catching colors. “They stand out and draw your attention, but at the same time blend in and synergize with any style. “The tables and cubes allow for various ways to use them, in a functional sense,” Amalie explains. Ikon København founders Amalie and Sarah Thorgaard believe that the versatility of tiled furniture is what resonates with people the most. Its playful aesthetic is similar in spirit to the wiggle tables and plastic furniture that have overtaken home decor (and my feed). “It functions as a side table, a stool, a nightstand, and more.” Wu considers the cube to be a high-quality piece that doesn’t compromise aesthetics, praising it as one of her favorite quarantine purchases - she’s even considering ordering another in a different color. “It’s more than a cute tiled cube,” she adds. (Not to be confused with the newly launched Superstudio in Los Angeles.)Ī post shared by Vivid W opted for the brand’s cube, as opposed to a console or coffee table, because she needed something smaller that could be easily moved around in her space. And while the cube itself is somewhat new, the tile table it riffs on traces back to 1966 with Superstudio’s Quaderna table for Zanotto, which was designed by the Italian architects Cristiano Toraldo di Francia and Adolfo Natalini. Perhaps the most widely known manufacturer of the modern tiled cube is Scandinavian brand Ikon København, which has had a stake in the space since 2016, but other companies like Willow, Ktown Corner Store, P0LY, Fleur Studios, Good Behavior, and Occasional Pieces are also assembling modernized variations of their own. In the past few months, tiled cubes - equal parts objet d’art and functional furniture - have been popping up in the backgrounds of every Danish influencer’s perfectly curated home, at design studios and concept shops like Friends of Form, and even in the bathrooms of stylish seaside hotels. Square tile, the kind that seemed to cover nearly every surface back in the ’80s - from bathrooms, indoor pools, and mall interiors (now extensively documented by accounts like - has taken a new form. ![]()
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